Tag: fiefs

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  • Corrin Empire

    h1. *Faction Card* h2. +Corrin+ The seat of the empire, Corrin is a well organised, clean and prosperous land covered with paved roads, aqueducts and booming towns. The people are well educated and fiercely loyal to the empire. Corrin does not have …

  • Richese

    h1. *Faction Card* h2. +Richese+ A strong line is draw between the Richesian Aristocracy and its peasants. The nobles are enriched by the plentiful metal ores of the land surrounding Corrin while the common people make their way by farming. The two …

  • Hokklin

    h1. *Faction Card* h2. +Hokklin Cities+ The Hokklin are a race of furry dog-like humanoids that are classified under goblins ([[Hokkgoblin|hokkgoblin]]) for some reason. It is advised not to mention a possible relation to the other goblinoid races ( …

  • fiefs

    The fiefs of the Empire all owe fealty to [[Corrin Empire|Corrin]]. They are [[Richese]], [[Hokklin| Hokklin Allied Cities]], [[Vernius]], [[Ecazzi]], [[Dyvet]], [[Canidor]], [[Toridei]], [[Moritani]], [[Mutelli]], [[Vrendi]], [[Taligari]] and [[Ellyr]]. …

  • Vernius

    h1. *Faction Card* h2. +Vernius+ Unlike the other [[fiefs]], Vernius is actually two kingdoms that have lived in harmony for generations, the dwarves of [[Highreach]] and the Humans of [[Silvergate]]. Education is held in high regard here since most …

  • Ecazzi

    h1. *Faction Card* h2. +Ecaz+ A feudalistic fief, Ecaz’s culture is one based deeply in honour and tradition. The people of Ecaz are a proud, stubborn and independent people, who sometimes refuse help, even when they clearly need it. The plains of …

  • Canidor

    h1. *Faction Card* h2. +Canidor+ Home of the Crag lords, Canidor is a mountainous region. Instead of digging in like the dwarves of [[Vernius]], the men of the Crag built wondrous sky cities atop their peaks. The mountains however are bleak, …

  • Toridei

    h1. *Faction Card* h2. +Toridei+ Toridei lies on the other side of the [[serpent Ravine]], at the north-west side of the [[The Tangles|Tangles]]. Magic is rampant here, every child born is attuned to magic some way, each able to cast at least one …

  • Moritani

    h1. *Faction Card* h2. +Moritani+ Known to be the only fief that voluntarily surrendered to [[Corrin Empire|Corrin]], House Moritani took advantage of the freedom it was given. The land currently held by Moritani used to be three separate fiefs, the …

  • Mutelli

    h1. *Faction Card* h2. +Mutelli+ Not so much a fief as a whole, rather, Mutelli is a coalition of city states that depend on each other. The city states are run by the [[Dons]], all of which are descended from the great explorer [[Ceorl Mutelli]]. …

  • Vrendi

    h1. *Faction Card* h2. +Vrendi+ Vrendi is the name of the small rocky patch of land between [[Mutelli]] and [[Taligari]] roamed by tribal barbarians. There are no clear borders to tell where the savage lands begin and end, but most know better then …

  • Taligari

    h1. *Faction Card* h2. +Taligari+ Taligari is a giant valley, its [[The Floor|Floor]] hundreds of feet below the rest of the world, only the giant trees are about the same height as the surrounding land. On the Floor lives creatures all sorts, …

  • Ellyr

    h1. *Faction Card* h2. +Ellyr+ The glades and forests of Ellyr sit at the eastern most edge of the [[Corrin Empire|Empire]], and they were the first to be hit and occupied by the [[Kaysani Reconquista]]. Before the Occupation, Ellyr was the home of …

  • Dyvet

    h1. *Faction Card* h2. +Dyvet+ Very little is known about Dyvet beyond that is was named for a cleric who led its people when the red cloaks came. While its people are friendly, they are rather secretive. It is not even known how Dyvet fell to [[ …

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